When we were at gamescom last week, we rushed from one appointment to the next to meet up with developers, try out new games and get the latest scoop on new projects. We know that most of you are looking forward to playing World of Warships when it goes into more public testing later this year, so we made sure to stop by Wargaming and see what playing the upcoming naval shooter feels like. This preview is purely based on our gaming experience at gamescom 2014 - expect a more thorough overview of the free-to-play online game once closed beta begins. Until then...
Time to Play World of Warships
It doesn’t really matter whether you are a fan of the genre or not: World of Warships is beautiful, hands down. Even in its current alpha state, the game looks absolutely polished and offers stunning graphics. The explosions we saw looked great, the ships had sleek designs. Noticing that our actions had a visual impact on the water (through waves or ripples) felt satisfying. Yep, there’s no doubt about the fact that World of Warships looks great the way that it looks right now - and there's still room for improvement until the game’s official release later this year.
But, as we all know, there’s more to a good game than just pretty graphics. What does World of Warships have that other games lack? Does it bring something new to the table? It’s difficult to tell, seeing as our team was only able to witness part of the tutorial. We played through an escort mission in which it was our goal to protect an airplane carrier. Easier said than done! Especially when behind the wheel of the Nagato, a Japanese battleship that just feels incredibly slow. That’s okay, though: Being slow ain’t too horrible when you are a powerful war machine that can blow up anything with just a couple of shots fired. Speaking of shots - we could choose between two different ammunition types, one regular and one to specifically pierce through armor.
World of Warships - Alpha Footage
Oh Captain, my Captain
The fun thing about World of Warships is that just randomly spamming buttons will get you nowhere. Quite literally, as you always have to stay on top of your positioning and movement if you want to achieve victory. While getting to the end of the map and hitting invisible walls is fun (if you’re into that kind of thing), we noticed that staying in the heat of the battle increased our chance of successfully taking out other ships. The game knew which of our turrets were currently available, so there was no need to manually switch before going pew pew pew on our enemies.
Depending on the class, it's our goal to adjust to different tactics when trying to take out the opposing team and successfully completing map objectives. Do we want to sneakily sail the ocean and strike when others would least expect it or would we rather blast explosive projectiles into the distance, hoping to blow up something other than our allies? Either way, we will always have to keep an eye on our surroundings when playing World of Warships. Crashing into other ships or random islands happens faster than you might think. Trust us.
Some last combat details before we let you enjoy the pro/contra list below: Every ship has a health bar that will slowly decrease upon taking damage. While there is indeed a repair feature that can be triggered every once in a while, this will only stop us from going down in flames or sinking. The actual damage done to the ship cannot be undone, so we had to be careful not to get hit too much. By other team members too, as World of Warships does have friendly fire enabled. Yeah, we learned that the hard way. Now, the moment everyone's been waiting for: our first gameplay assessment!
The Good Things, the Bad Things
Hard to Navigate
More than Button Mashing
Automatic Switch Between Turrets
Teamwork > Solo Adventures
Still in Closed Alpha
If you enjoy World of Tanks or World of Warplanes, chances are you will feel right at home when playing World of Warships. It's too early to fully review the upcoming naval shooter, so please bear in mind that everything mentioned above refers to just one tutorial mission we got to play at gamescom 2014. We're looking forward to closed beta and really diving (pun!) into the action - stay tuned!