Silent Hunter Online Preview: Dynamic and Realistic, Lacking Action

08/22/2012 00:23 am by Kyle Hayth in PreviewsBrowser GamesUnderwater

Ubisoft is one of the few publishers out there that feature a U-boat simulation title in their portfolio. However, the fifth installation of the Silent Hunter series ended up not being as successful as its predecessors and the series was put on ice for a while. At the beginning of this year, the publishers announced that they would be bringing out a free-to-play, online version of the famed PC game series, Silent Hunter Online. According to the developers, the title will feature all of the beloved features of previous games but will have a few new tricks up its sleeve.

Take Up Arms against the Allies

Silent Hunter Online retained many of the elements of the third installment, and quite possibly the most successful, of the franchise but adds an extra shot of realism into the gameplay. As a captain for the Axis powers, it is our job to secure the Atlantic Ocean during the Second World War. We are a part of a “wolfpack”, which are groups of U-boats dispatched to seek and destroy Allied ships.

We could either go alone with our U-boat fleet or team up with up to three other players in co-op mode. At the start, we had the opportunity to control three different U-boats, which will certainly become more later in the game. In the “traditional” Silent Hunter series gameplay, there isn’t a PvP mode – it is all about working together to complete the mission out on the high-seas.

Dynamic Missions and Realism

After we got out of port and onto the open ocean, it was time to get our first missions. We had some choices, such as destroying an enemy shipping vessel or an entire fleet of ships traversing the Atlantic. Depending on how well we completed our mission, it changed the options and the area around the other players. For example, the more often we attacked a specific English shipping route, the security would be upgraded and more ships sporting some hefty guns would be sent along with the freighters. The fact that the developers have really paid attention to the finer details to make the game more realistic became clear when we saw the original maps from that era were being used. Even the size of the maps and speed of our U-boat was realistic – we couldn’t just simply head over to the East Coast of the US, that would take far too much time and those players who wish to shorten such trips can invest a little bit of money.

The command area of your submarine.

Browser Games, Underwater, Online Games
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