It is 1995 and Ubisoft and Michel Ancel teamed up to produce Rayman, a 2D platformer in the vein of classic jump and runs. Their new hero is a cartoony character whose lack of limbs allows him to glide, shoot his fists, and whirl around to attack enemies. The series has come a long way since its original release and has basically come full circle in recent years. After some excursions into 3D gameplay and mini game collections (which brought the Raving Rabbids), Ubisoft went back to the roots when they released the sidescrolling platformer Rayman Origins in 2009.
The game was a great reminder of what had made the franchise so special to begin with: Rayman’s unique skills, the franchise’s cute, yet quirky atmosphere, a great soundtrack and lush graphics reminiscent of hand-drawn animation. The mobile game Rayman Fiesta Run came out in 2013 and is follows the general style of Rayman Origins and Rayman Legends, its direct sequel. After the recent addition of the brand new candy world, we here at sevengames.com decided it was high time to take a closer look at Rayman Fiesta Run. Can the jump and run game keep up with the recent success story of the franchise?
Controls and Gameplay
Focus, Patience, and Memorizing
There is pretty much only one way to succeed in the jump and run title: learning each and every level by heart. Only when you literally memorize every dash, jump, and glide and know where every Lum is hidden will you be able to collect them all. The only way to memorize the levels is by trial and error. There were only few levels in which we collected all 100 Lums on our first try - and most of these were rather in the beginning of the mobile game.
|More about the difficulty level, buffs, and our final verdict on page 2!|