In recent years, there’s been many occasions in which publishers changed their online games’ business models and made their titles free-to-play - Star Wars: The Old Republic, Rift, and, more recently, Wildstar come to our minds. These changes are obviously much welcome by us here at sevengames.com, as we fully support free-to-play games with a fair business model. However, there have also been a few occasions, in which games have gone from free-to-play to pay-to-play. Without a warning, Bethesda Softworks has changed the business model for Quake Live from one day to the next.
The first-person shooter has recently tranferred all of its services to the gaming platform Steam. In the process of this transition, the publisher has not only retired their own launcher, but also retired their free-to-play business model. Players will now have to pay $9.99 for the online game.
This is the second major transition for the FPS in the last two years. In January 2014, the publisher announced that Quake Live was not going to be browser based anymore. Instead, the studio introduced its very own launcher and later added the game to Steam.